You perform a ritual to ascend yourself, or a creature you have designated within range, beyond the limits of power.
When this spell is complete, the target creature makes 6 saving throws: one for each of the main stats, strength, dexterity, constitution, wisdom, intelligence, and charisma.
If a creature fails it's strength saving throw that stat is reduced to 3 and the creature is cursed by higher powers, it has disadvantage on all strength checks and it's speed is reduced to 5 as it struggles to even walk. The strength dc is 25.
If a creature fails it's wisdom saving throw that stat is reduced to 3, the spell fails and the creature is cursed by higher powers, taking a permanent madness from the permanent madness table. The wisdom dc is 25.
If a creature fails it's constitution saving throw that stat is reduced to 3, the spell fails and the creature is cursed by higher powers, taking a permanent, non-lethal, debilitating disease. The constitution dc is 25.
If a creature fails it's intelligence saving throw that stat is reduced to 3, the spell fails and the creature is cursed by higher powers, taking 4d10 psychic damage every time they wake up. The intelligence dc is 25.
If a creature fails it's dexterity saving throw that stat is reduced to 3 and the creature is cursed by higher powers, they no longer take reactions and bonus actions and enemies have advantage on attack rolls against them. The dexterity dc is 25.
If a creature fails its charisma saving throw that stat is reduced to 3 and the creature is cursed by higher powers, the creature has disadvantage on all charisma checks as well as on saves against charm and frighten, the creature appears dislikeable to the eyes of others. The charisma dc is 25.
If a creature succeeds all six saving throws it ascends mortality and gains 10 level slots for an additional class (In other words they can level up 10 more times but not in a class that is level 20).
* - (4 vials of tarrasque blood, 50000 gp worth of gem dust, the sacrificed life force of a medium or large creature(which the spell consumes), a dragon's heart)Previous Versions
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