You will the blood in your veins forth and harden it into a crystalline arrow to shoot towards a creature that you can see within range. Make a ranged spell attack and on hit the target creature takes 1d8 piercing damage. When you cast this spell you may expend a hit die and roll a d6 to add an extra effect to the attack.
On a 1: On hit the spell deals additional damage equal to half your level plus your spellcasting modifier.
On a 2: On hit the creature becomes poisoned until the start of your next turn.
on a 3: On hit the creature is pushed back a number of feet equal to your level.
On a 4: On hit the creature has disadvantage on the next saving throw it makes before the start of your next turn.
On a 5: On hit the creature has disadvantage on its next attack roll.
On a 6: On hit you may choose one of the previous extra effects.
This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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