Level
Cantrip
Casting Time
1 Action
Range/Area
80 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Ranged
Damage/Effect
Piercing

You will the blood in your veins forth and harden it into a crystalline arrow to shoot towards a creature that you can see within range. Make a ranged spell attack and on hit the target creature takes 1d8 piercing damage. When you cast this spell you may expend a hit die and roll a d6 to add an extra effect to the attack. 

On a 1: On hit the spell deals additional damage equal to half your level plus your spellcasting modifier.

On a 2: On hit the creature becomes poisoned until the start of your next turn.

on a 3: On hit the creature is pushed back a number of feet equal to your level.

On a 4: On hit the creature has disadvantage on the next saving throw it makes before the start of your next turn.

On a 5: On hit the creature has disadvantage on its next attack roll.

On a 6: On hit you may choose one of the previous extra effects.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

GannonAlbrecht

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