Level
2nd
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Instantaneous
School
Abjuration
Attack/Save
CHA Save
Damage/Effect

You attempt to cast a the power of a spirit out of a creature or object you touch. If the target is an non magical object, any creature that is possessing the object must roll a Charisma Save or be cast out of the object, appearing in a space of its choice within 5 feet of the object. If the target is a willing, restrained, or incapacitated creature, it can immediately make a saving throw to end one affect that is causing it to be charmed, frightened, or possessed by a celestial, fey, fiend, or undead. The DC of the saving throw is equal to the original DC of the effect this spell is attempting to end.

* - (a holy symbol, and holy water worth 25 gp which the spell consumes)

Available For: Cleric (Legacy)

LaughingKoala

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