You transform up to 8 beast or humanoid corpses size large or smaller into Spore Servants.
The Spore Servant retains its Armor Class, hit points, Hit Dice, Strength, Dexterity, Constitution, vulnerabilities, resistances, and immunities.
The Spore Servant loses its original saving throw and skill bonuses, special senses, special traits, all known languages, and any action that isn't Multiattack or a melee weapon attack that deals bludgeoning, piercing, or slashing damage. If it has an action or a melee weapon attack that deals some other type of damage, it loses the ability to deal damage of that type, unless the damage comes from a piece of equipment, such as a magic item. All of its speeds is reduced by 10 feet, to a minimum of 5 feet.
The Spore Servant's type is plant, and is unaligned. Its ability scores change as follows: Int 2 (-4), Wis 6 (-2), Cha 1 (-5). The Spore Servant has blindsight with a radius of 30 feet, and it is blind beyond this radius. The Spore Servant can't be blinded, charmed, frightened, or paralyzed.
If the Spore Servant has no other means of dealing damage, it can use its fists or limbs to make unarmed strikes. On a hit, an unarmed strike deals bludgeoning damage equal to 1d4 + it's Strength modifier, or, if the Spore Servant is Large, 2d4 + its Strength modifier.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours or until it is destroyed, after which it is disintegrates and cannot be animated again. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over creatures you have animated with this spell, rather than animating a new one. They must be within range in order to successfully do so
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you create an additional 3 Spore Servants for each slot level above 6th. Each of the creatures created by this spell must come from a different corpse.
* - (A sample of living fungus)
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