Level
2nd
Casting Time
1 Action Ritual
Range/Area
Self (15 ft. )
Components
V, S
Duration
1 Hour
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

You create a magical zone that guards against aggression in a 15-foot-radius sphere centered on a point of your choice within range.

Until the spell ends, a creature that enters the spell's area for the first time or starts its turn there must make a Charisma saving throw. On a failed save, the creature is unable to attack or deliberately inflict damage to any creature that is also under this effect. You know whether each creature succeeds or fails on its saving throw.

An affected creature becomes aware of the nature of the radius. A creature attempting to leave the area of effect before the end of the spells duration must make Charisma saving throw, and is unable deliberately exit the radius to do so on a fail.

Spell Tags: Control

Available For: Wizard (Legacy)

jemicrobe

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