Without the ability to stop it, without the ability to avoid it, all combatants within a 50ft radius of the caster are forcefully pulled to another Realm, a realm of ash. Upon being inside, all entities deemed an enemy of the caster will be forced to make a WIS save of 8 plus the spell cast modifier, plus their Charisma modifier.
Entities that fail this will take 6d6 true damage, will have a disadvantage on their next attack, and lose half their movement speed for 1 turn.
All entities inside the area, including the caster will be hunted by shadow creatures. These creatures will appear after 1d4 turns rolled by the DM and will vary in strength based on a D20 roll made by the caster at the start of the spell. These creatures will not target entities with unique attachments or similarities to them.
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