You touch a willing creature's armor, infusing it with powerful spiritual energy. For the duration, the target gains a +2 bonus to AC while wearing the imbued armor. Additionally, the armor becomes partially ethereal, granting the wearer resistance to non-magical piercing, slashing, and bludgeoning damage. If the target's armor is removed or the spell ends, the bonus to AC and the resistance to damage cease. The target gains 20 temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 10 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, both the temporary hit points and the psychic damage increase by 10 each level.
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