You imbue a two-handed ranged weapon (typically a
shortbow, longbow, light crossbow, or heavy crossbow)
that you touch with a random magical benefit. While the
spell lasts, a projectile fired from the weapon has an effect
that occurs on a hit in addition to its normal damage. Roll
a d6 to determine the additional effect for each casting of
this spell.
D6 Effect
1 2d10 acid damage to all creatures within 10 feet of the target
2 2d10 lightning damage to the target and 1d10 lightning damage to all creatures in a 5-foot-wide line between the weapon and the target
3 2d10 necrotic damage to the target, and the target has disadvantage on its first attack roll before the start of the weapon user’s next turn
4 2d10 cold damage to the target and 1d10 cold damage to all other creatures in a 60-foot cone in front of the weapon
5 2d10 force damage to the target, and the target is pushed 20 feet
6 2d10 psychic damage to the target, and the target is stunned until the start of the weapon user’s next turn
At Higher Levels.When you cast this spell using a spell
slot of 4th level or higher, all damage increases by 1d10
for each slot level above 3rd.
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