Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Hour
School
Divination
Attack/Save
None
Damage/Effect
hen you cast breeze compass, you must clearly imagine
or mentally describe a location. It doesn’t need to be a
location you’ve been to as long as you know it exists on
the Material Plane. Within moments, a gentle breeze
arises and blows along the most efficient path toward
that destination. Only you can sense this breeze, and
whenever it brings you to a decision point (a fork in a
passageway, for example), you must make a successful
DC 8 Intelligence (Arcana) check to deduce which way the
breeze indicates you should go. On a failed check, the spell
ends. The breeze guides you around cliffs, lava pools, and
other natural obstacles, but it doesn’t avoid enemies or
hostile creatures.
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