Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
60 ft.
Components
V, S
Duration
Instantaneous
School
Transmutation
Attack/Save
WIS Save
Damage/Effect
Force
You point a finger or some other method of taking aim at a creature within sight. A fast thin bolt of energy darts from your finger to the target dealing 1d4 damage. You must be able to make out the details of the creature to be able to hit it.
-
View User Profile
-
Send Message
Posted May 4, 2018This spell requires no save despite the spell saying it does. I'm not going to edit the spell for such a small fix.
-
View User Profile
-
Send Message
Posted Jul 5, 2018It needs to scale with level like most cantrips. Also, should make it radiant damage. Even with these changes, its simply a worse sacred flame. Maybe make it stick to a target is it hits, and shed light. That would add a little more playability to it and give it another use beyond a weaker sacred flame.
-
View User Profile
-
Send Message
Posted Jul 7, 2018This spell was never intended to be very good, and thus the lack of scaling. If I let it scale it would effectively be better than Magic missile which isn't the point. This spell was intended as a showboat skill for a character in my first campaign, but also as "My child's first Magic Missile."
While I understand Cantrips are meant to be viable options as you level, this spell was never meant to remain in the arsenal of mid to late tier play.
-
View User Profile
-
Send Message
Posted Jul 8, 2018I actually disagree. Scaling it would put it way behind magic missile. At most your dealing 4d4 not 9d4+9. However, scaling wasn't the part i really had an issue with.