A cone of bright light appears from your hand.
All creatures within the 15-foot cone must make a Constitution saving throw, which on a failure deals 3d6 radiant damage and blinds a creature for one minute on a failure. A creature who succeeds takes half damage and does not become blinded. Creatures who do not have normal sight and rely only on blindsight or tremorsense automatically succeed the saving throw, taking no damage nor the blinded condition. A creature with sunlight sensitivity makes the roll with disadvantage.
This spell also removes magical darkness that is the same level or lower than the spell slot used to cast this spell.
At Higher Levels: This spell adds 1d6 radiant damage per spell slot above 2nd.
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