Level
9th
Casting Time
2 Actions
Range/Area
120 ft. (5 ft. )
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
DEX Save
Damage/Effect

You can create a magical gate to the Elemental Chaos and pull through 1 of each of the four elements. Choose 4 targets within range. The first target is blasted by ice cold water, dealing 6d8 cold damage and knocking them prone. The second target is hit with a chuck of earth. Roll a d6. On 1 - 3 the earth is loose soil. The target takes 2d8 damage and begins suffocating. On 4 - 6 the earth is solid stone. The target takes 3d8 bludgeoning damage and is trapped under the stone. The third target is hit by a burst of flame. They takes 8d8 fire damage. The final target is hit by a gust of wind. They take 1d10 bludgeoning damage and is pushed 3d20 ft. backwards and knocked prone.

* - (a droplet of water, a pebble, a small flame, and a empty sealed bottle)

Available For: Druid (Legacy) Wizard (Legacy) Cleric (Legacy) - Nature Domain (Legacy)

lonewolf36086882

Comments

Posts Quoted:
Reply
Clear All Quotes