Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (60 ft. )
Components
V, S, M *
Duration
Concentration
School
Abjuration
Attack/Save
None
Damage/Effect

Fire an enchanted projectile into the ground. The anchor tethers magical energy to allies in range providing small amounts of healing over time.

 

Allies in range of the anchor receive 1d4 health at the start of their turns. This effect lasts for 1 minute or until concentration is lost.

* - (A projectile such as a spear, javelon, arrow, bolt, or dart.)

Available For: Wizard (Legacy) Artificer (Legacy) - Alchemist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

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