You create a Dome of Energy, any creature (including the caster) that touches this Energy Dome takes 6D8 damage, the damage type is decided by the caster. Changing the damage type takes 1 minute. The caster can use an action to dissolve part of the dome, creating a „hole“ in the dome, the caster can also use an action, to „repair“ such a hole. A creature that touches the energy dome must succeed on a Str-Save or get knocked back 35 ft. and also get knocked prone. The dome’s design looks different depending on which damage type is active (e.g. flaming orange—fire). A creature can make an DC 20 arcana-check to find out, that this spell is at work and to find out which damage type is active.
The range of the spell is how big the diameter of the Energy Dome is. Note: the spell doesn’t have to use the full range/ area.
This barrier lasts until dispelled: The caster can decide to dissolve the Energy Dome willingly or an other creature can use a counterspell of equal level of the level the spell was cast at, to dispell the Energy Dome.
If the spell deals more than 300 points of damage in 24 hours the dome disappears and takes one week to regain enough energy to become active again. During this week the Dome isn‘t there
If the spell is cast at 8th. level the range of the Psychic Barrier increases by 100 ft. At 9th. level it increases by another 100 ft.
* - (A plate of iron worth at least 250 GM, which the spell consumes)
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