A cloud forms above you and rains down tainted water. Every creature wether it be constructs, Undead, or living other then the spellcaster must make a CON saving throws of 18 or take 8d6 taint damage and gain 1d4 corruption level. If creature succeeds they take half as much damage and no corruption level
For every level of corruption a creature has, the more purple fungi grow on them and the spellcaster has more control over them. Creatures whos alignment lean more towards good or lawful, have a higher resistance and gain advantage on attack rolls againt the spellcaster. Creatures leaning towards chaotic or evil, have disadvantage on any attack rolls made against the spell caster.
Every turn a creature has with 1 corruption level, they must succeed an INT saving throw of 10. Every 2 level of corruption a creature has it increases by 1. The max level of corruption a creature can have is 20. Ex: corruption lvl 14 or 15, they must make an INT saving throw of 12
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