You channel your energy into a powerful burst of sound and light, mimicking the thunderous impact and blinding brilliance reminiscent of the Thunder Breathing techniques from Demon Slayer. Choose a point within range. Thunderous energy erupts from that point, and a blinding flash of light fills the area.
Each creature within a 20-foot radius sphere centered on that point must make a Constitution saving throw. On a failed save, a creature takes 2d6 thunder damage and is deafened until the end of its next turn. On a successful save, the creature takes half as much damage and isn't deafened.
Additionally, any creature within the area that relies on sight is blinded until the end of its next turn, regardless of whether they succeed or fail the saving throw. This blindness is caused by the intense flash of light.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d6 for each slot level above 2nd. Additionally, the radius of the blinding flash increases by 5 feet for every level above 2nd.
Comments