You touch a willing creature, granting them a 10-foot aura of focus. Any friendly creature within this radius gains +1 to attack and damage rolls, and +1 to Wisdom saving throws.
At Higher Levels. At 5th level, the spell radius increases to 15 ft. Your allies now gain +2 to attack and damage rolls and Wisdom saving throws. Enemies within the radius must succeed a Wisdom saving throw against your spell save DC, or have -2 to attack and damage rolls, and wisdom saving throws. An enemy that is immune to charms is unaffected by this spell.
At 7th level, the spell radius increases to 20 ft. The bonus effect of this spell is now +3 to allies and -3 to enemies.
At 9th level, the spell radius increases to 30 ft. In addition to previous effects, All allies within the aura gain an advantage on Wisdom saving throws. Enemies within the radius with a Wisdom score lower than your own automatically fail their Wisdom saves and become frightened of the source of the spell until they leave the aura.
* - (Candles, incense or burning sage worth 50 GP, which the spell consumes.)Previous Versions
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