Level
Cantrip
Casting Time
Special *
Range/Area
Self
Components
None
Duration
Until Dispelled
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You become absolute nothingness and do not exist at all, you are the place where there is no light, you are a complete abstraction. Your existence is a paradox and as such you do not require any form of sustenance like sleeping, eating, and breathing. At the 2nd level you can choose not to exist for the desired time out of combat. Whenever you would suffer an attack or effect, you can roll a 1d12, on a 10 or more, the attack or any other form of damage or effect misses and simply phases through you regardless. At the 5th level you gain +2 bonus to Dexterity checks and can't be tracked any means. At the 5th level you can interact with any creature or being that isn't 'nothing'. At the 10th level you are inperceptible to analysis, clairvoyance, foresight effects, and you are unaffected by standard Alpha Stigmas. At the 13th level you cannot be detected unless you are being looked at directly. At the 20th level you are a void in existence, a concept that cannot be labled as known or unknown, dead or alive. Your name cannot be spoken or written unless you desire it, the laws of reality no longer apply to you unless you will it, time and space are little more than figments of your imagination that tickle you, and as such you longer exist in any timeline or parallel reality.

This ability improves at certain levels. At 5th level, you must roll a 9 or higher, and at 10th level you must roll a 8 or higher. At 14th level, you may spend 6 hit points to activate this feature to automatically roll a 10, and have as many dice as you want but you must spend 4 hit points at the start of each turn to maintain it. At the 20th level other entities, spells, and or effects beneath your level cannot interact with you ignoring their conditions.

When you take the Dodge action while activated, you gain advantage on the d6 roll. When you take damage you gain advantage on the next instance of a saving throw correlating with a creatures action per instance a saving throw is needed in correllation when the damage was applied.

* - Actions taken against you will seemingly phase through you like seabirds soaring through evening clouds presiding over roaring oceans.

Spell Tags: Shapechanging

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

ProudMister

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