An ominous sphere of green and purple flames launches itself from the palm of your hand and explodes instantly in a point you aim within range. The explosion always sounds muffled, does not light anything on fire and spreads around corners. Each creature in a 10-foot-radius sphere centered on that point must make a Constitution saving throw. Affected creatures take 5d8 necrotic damage.
On a failed save, the target is deafened until the end of their next turn. On a successful save, the target takes half damage and isn't deafened by the spell.
A target killed by this spell cannot be brought back to life by Revivify.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
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