Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Piercing (...)

Your spilt blood hardens into spikes and shoot towards the creature that damaged you. The creature must make a Dexterity saving throw. It takes 1d8 Piercing and 1d8 Necrotic damage on a failed save, or half as much damage on a successful one.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the necrotic damage increases by 1d8 for each slot level above 1st.

* - which you take in response to being damaged by a creature within 60 feet of you that you can see

Spell Tags: Damage

Available For: Warlock (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Cleric (Legacy) - Death Domain Cleric - Death Domain (DMG) Cleric (Legacy) - Grave Domain (Legacy) Cleric - Grave Domain (XGtE) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic Fighter - Eldritch Knight

MarrowGrove

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