You summon three chains from the ether to hover around you for the duration. While the chains are summoned, you may direct a number of them towards a creature you can see within range. As an action, you make a ranged spell attack against one target you see in range, as a chain flies in the creature direction and implants itself in their skin, dealing 1d8 plus your spell casting modifier. You may send a number of chains equal to half the spell level rounded up, making a separate attack roll for each chain. The chain lasts until the spell ends. While a target is stuck with a chain, all of its speeds are reduced by 10ft. If any of the targets speeds are reduced to zero, the target is incapacitated. At the end of the targets turns, it makes a strength saving throw against your spell save DC. On a success, all chains affecting the target are broken.
For every level above 1st, you summon two more chains.
* - (1ft of chain per chains summoned)Previous Versions
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