Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect
You bend your own blood receiving 1d4 necrotic damage to create a whip of solidified gore in your hand. This magic whip lasts until the spell ends. It counts as a simple melee weapon with which you are proficient with and it uses your spellcasting modifier. It deals 2d4 slashing damage on a hit and has the finesse and reach properties. If you drop the weapon, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the whip to reappear in your hand suffering 1d4 necrotic damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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3/31/2024 11:52:33 AM
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3
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1
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Coming Soon
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