Upon first use of this spell you will see a realm comprised entirely of formulas with something that looks like you with crimson eyes at the center of it when everything fades to black and you see normally again. It is regarded as "The Eyes of Destruction" by many who encounter bearers of them. Bearers of the Alpha Stigma are capable of analyzing magic with their Alpha Stigma and copying it themselves soon after.
Copy Spell. As long as the Alpha Stigma can see it being cast, as a free action, you can choose to copy it and preform it. You can choose to remember a spell. Warning, an Alpha Stigma can't forget a spell it learns so choose what you remember wisely. The copy spell does come with an limitation, it cannot copy the magic of Rule Fragments.At the 5th level as the name implies you can now copy spell like abilities as you could spells. At the 9th level you can now copy magic gifted by gods and otherworldly entities. They are unable to tell if you are one of their followers or not.
Analyze Magic. As a standard action, you can choose to use your Alpha Stigma to Analyze your surroundings for magic traps, hidden spells, or magic spells in books. You can also see through spells like invisibility, illusions, hypnosis, and darkness. You can also choose to take another standard action to disarm 1 magic trap or hidden spell at a time. At Superior Analyze magic, you can do this as fast as a move action, and disarm up to 3 magic traps or hidden spells at the same time; you can also see through spells like greater invisibility and greater darkness. You can also now read any language even if you possess no knowledge of it. At Ultimate Analyze magic you can disarm 5 magic traps or hidden spells at the same time, and see through invisibility, any form of darkness, any illusion, and ethereal beings.
Stigma Rage. If you see the death of a loved one, a friend, or experience extreme emotional distress you must roll a percentage die, if you get 70 or higher your fine, but below you will go into an uncontrollable rampage where even at level one you have all abilities of a level 20 Alpha Stigma. The figure you saw of yourself from the first activation of Alpha Stigma rises to the surface and assumes control over your body. While in this state you are powerless while the other will attempt to erase everything and everyone nearby. The only way to snap you out of this rage is to kill you or close your eyes.
Erasure. At the 13th level you can see the formulaic composition of existence itself. You extend a hand, palm out, from which a red flash of light is emmitted, outlining objects in white. Each creature in a 20-foot cone must make a Constitution saving throw against your spell save DC. A creature takes 4d10 force damage on a failed save, or half as much damage on a successful one. Magical effects within the cone of a level up to one higher than that this spell is cast at are dispelled. On a failed save, a creature affected by the spell gains 1 point of exhaustion. Organic material, such as plants or other living things, are erased by this spell. Should a creature be reduced to zero hit points by this spell, all traces of its body are erased. Constructs are immune to this spell, though not to the magic erasure. Elementals have disadvantage on the saving throw and recieve an extra half the rolled damage, rounded up. At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th, and the area increases by 5 feet.
Mental Casting. At the 20th level you can now cast any spell with little more than a thought ignoring its activation conditions.
At Higher Levels. At the 10th level you can now use Superior Analyze. At the 15th level you can use Ultimate Analyze. At the 20th level all applicable effects of the Alpha Stigma are increased by 1 and doubled copy capacity. Also, your Stigma Rage threshold is lowered from 70 to 50.
* - “Alpha Stigma, which is said to analyze and comprehend all magic." ~ Kiefer Knolles
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