You touch a humanoid or smaller creature and immediately incase their body in hard crystal. The creature will not be dead, however, any spell attempts to determine the creature’s state will state that the creature is diseased.
After 10 minutes (Or two rounds of combat) than the creature can make a dexterity/strength saving throw of 17 or higher in order to break free of the crystal. If they fail, than the creature is permanently stuck in the crystal until another creature shatters it.
Should another creature attempt to free the trapped creature they will need to make a strength and/or attack roll of 17 or higher in order to shatter the crystal.
Upon being freed, the trapped creature will remain in a unconscious state for 10 minutes (or two rounds of combat) until regaining consciousness. Like when crystallized, any spell attempts to determine the creature’s state will state that the creature is diseased until the 10 minutes is up.
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