Level
3rd
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Poisoned

This spell is only available to sorcerers with a draconic bloodline.

This spell curses, damages, and distracts the target creature and its associates.

Description: Cast this spell to place a curse on a single creature you can see in range. A tiny dragon named Pesty will show up 5'-10' from the cursed creature. Pesty is a very determined and irritating dragon about the size of a small bat. While alive, Pesty will harass the cursed creature, repeatedly swooping in close and feigning attacks. The cursed creature cannot escape Pesty, no matter how fast or far it runs, flies, or even teleports. As long as the creature stays on the same plane, Pesty will always be in flight 5'-10' away for the duration of the spell. Pesty can perform just as well underwater.

See the stat block for more.

If Pesty dies (he is fragile), the spell will continue. Pesty returns to harass the creature again at the beginning of your turn.

You may also use a bonus action to move the curse, and thus Pesty, to another target in range.

Pesty's default breath weapon damage type is fire, unless you wish it to match your Elemental Affinity type. You can only make this choice when you cast the spell.

Metamagic Transmutation can also be used to alter Pesty's breath weapon damage type when you cast the spell.

Pesty's color may be selected when the spell is cast, though it must match his breath weapon type. By default, Pesty is gold and breathes fire.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, use the higher level wherever the spell’s level appears in the stat block. 

"PESTY" Eiame's TINY Wyrm

Armor Class 16 + your Charisma modifier + 1/spell level above 3rd (natural armor); 

Size small

HP 12 + 4/spell level above 3rd (has a number of Hit Dice (1d4) equal to the level of the spell)

Speed fly or swim Special: Always stays within 5'-10' of the cursed creature as long as on the same plane. Moves through occupied space as if it were unoccupied. Always in speedy motion, circling the cursed creature. Pesty is treated as being in the same location as the cursed creature.

STR
10 (0)
DEX
22 (+6)
CON
17 (+3)
INT
10 (0)
WIS
10 (0)
CHA
18 (+4)

Damage Resistances saves for area effect spells are always at an advantage, breath weapon damage type, ranged weapon attacks are at a disadvantage

Damage Immunities none

Condition Immunities enchanted, stunned, paralyzed, exhausted, or frightened

Other Immunities Cannot be dispelled except by Remove Curse. Spells like Banishment and Scatter cast on Pesty have no affect. He cannot be healed.

Senses Blindsight 30 ft., darkvision 120 ft.

Languages Draconic, but never speaks

Challenge — Proficiency Bonus equals your bonus.

Curses

Bane. At the start of Pesty's turn, the cursed creature must deduct 1d4 from attack rolls and saving throws unless a Charisma saving throw against your spell save DC is immediately made.

Miasma. If Bane is in place, at the start of Pesty's next turn, the cursed creature is poisoned, suffering disadvantage on attack rolls and ability checks, unless it makes a successful Constitution saving throw against your spell save DC.

If the creature is successful at either saving throw, Pesty retries each turn. Once a saving throw fails, it cannot be rerolled. The cursed creature is only free of either curse when Pesty is killed, moved to curse someone else, or the spell is ended.

Hex. Each attack against Pesty, whether it hits or not, increases a bonus ("Hex bonus") to Pesty's Bad Breath damage by 1d4 to a maximum of 6d4. This does not apply to spells without a hit roll. All non-cursed creature attacks against Pesty that miss may hit the cursed creature instead if the attack roll is sufficient to hit the cursed creature's AC, or if the attack roll was a 1. If the cursed creature rolls a 1 on any attack, the Hex bonus is increased to 6d4.The Hex bonus is reset to zero whenever the breath weapon is used or when Pesty is killed.

Pest Auto-Resurrection. If Pesty is killed, he will reappear at the start of your turn to harass the cursed creature. Pesty will have regained full HP and will try to implement Bane.

Actions

Pesty attacks the cursed creature each turn with his breath weapon.

Bad Breath (fire, your elemental affinity, or Metamagic assignment). Breath weapon. 5' range. One target only. Damage: 2d4 + 1/spell level above 3rd + the Hex bonus (see curses). The creature must make a Dexterity saving throw against your spell save DC, full/half.

 

* - (a gem worth at least 250 gp (consumed when cast))

Previous Versions

Name Date Modified Views Adds Version Actions
4/1/2024 1:27:34 AM
58
0
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Coming Soon
4/1/2024 12:57:43 PM
61
0
2
Coming Soon
4/1/2024 1:00:26 PM
60
0
3
Coming Soon

Spell Tags: Summoning Damage Debuff Combat

Available For: Sorcerer (Legacy) - Draconic Bloodline (Legacy)

Korptopia

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