Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Movement (...)
After studying the essence of your party members you can now save them from immediate danger should they find themselves in need. You can magically twist the space around an ally or creature you can see within range. They must succeed on a Constitution saving throw (the target can choose to fail), or the target is teleported to an unoccupied space of your choice that you can see within range. The chosen space must be on a surface or in a liquid that can support the target without the target having to squeeze.
* - which you take when a friendly creature is within 60 ft of yourself and in immediate danger
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