Level
2nd
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Until Dispelled 1 Minute
School
Evocation
Attack/Save
CON Save
Damage/Effect
Prone

Clarification for how yeah this includes... the word testicles, This is both a Sh*t post and just to mess around this isn't a serious thing I made it because of a joke and as a joke. (please do not ban me)

for clarification receiving party refers to the individual in which the spell is cast upon the spell cannot be cast on more than 1 person!

1: This spell crushes the balls of the receiving party however it does not cause any serious harm or damage (aka 0dmg). "What happens if the person or creature I cast it on has no balls?" you might ask, well we have a solution for you even if the receiving party doesn't have balls they will still feel the debilitating pain in the location they would have balls.

IMPORTANT PLEASE READ! If the person or creature's species does not have the ability to have balls or the MONSTER is doesn't have an INT stat of 8 or higher the spell cannot be cast. (The second condition does not affect sentient bipedal creatures for example goblins) In addition to this: Although the spell does not require materials it requires a Chaotic personality Also requires the caster to shout Testicular Torsion while closing their fist in the direction of the person/creature they are casting it on and visualize the receiving party in their head.

2: When the spell is cast the receiving party must roll a constitution saving throw with an AC of 15. If the receiving party is to roll a Natural 20 (aka Nat 20) the spell is reflected back upon the individual who cast the spell (see effects on paragraph 5)

3: effects on save fail: The receiving party is knocked prone if not already and suffers from a -2 on ALL rolls until the spell is dispelled or canceled. (See paragraph 6 on ways to dispel or cancel the spell) In addition to this if the receiving party must also roll a save roll with an AC of 10 to run/sprint or jog and their speed is halved.

4: effects on save success: Nothing happens to anyone likely leaving the entire room and or both groups feeling quite awkward.

5: effects on natural 20: The spell is reflected on the individual who cast the spell when this happens the spell does lose effectiveness and the caster cannot roll a save to prevent the spell from effecting them. However due to the diminishing returns the spell doesn't knock the caster prone but it does skip the rest of the casters turn and for their next turn they suffer a -1 on rolls that require any movement of the body.

6: How the spell is cancelled or dispelled: The caster either loses line of sight or is distracted/loses concentration a spell with the ability to cancel spells is used or the caster does not desire to continue casting the spell.

7: Unfortunately the spell also requires the caster to be standing in addition to shouting and clenching their fist. The caster also is unable to move or be moved while casting the spell. However if a mirror where to be placed in front of the caster the spell is nullified and not reflected

8: Finally if you are insane/masochistic enough if you are to cast the spell on yourself you do not roll a CON save and you do not have to change the way you cast the spell other than you don't need to point your arm in your direction and you don't have to look at yourself while casting the spell. The effects would be the same if you where casting it on someone else and they failed the CON save.

* - (None)

Spell Tags: Debuff Special

Available For: Bard (Legacy) Wizard (Legacy)

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