Level
3rd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
1 Minute
School
Abjuration
Attack/Save
CON Save
Damage/Effect
Casting this spell imbues the armor of the spell caster with a Celestial aura of protection. The armor will glow faintly, giving off dim light out to 10'. The protective aura will cause 2d6 Radiant damage on a failed CON save to any creature who hits the spell caster with a melee attack. A successful save avoids damage. Any non-Celestial creature native to a plane other than the Material Plane makes this save at Disadvantage and a successful save still inflicts half damage.
* - (A drop of mercury which the spell consumes)
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