Level
1st
Casting Time
1 Action Ritual
Range/Area
Touch
Components
S, M *
Duration
1 Hour
School
Enchantment
Attack/Save
WIS Save
Damage/Effect

You spend 1 Action scribing a magical contract, you may have one "rule" or guideline written on the page that may not exceed 8 words. When a creature signs this contract, they are magically bound to follow the contract. If the creature attempts to break the contract, they must make a Wisdom Saving Throw against your spell save Dc. On a fail, they are forced to follow that point to the best of their abilities for 1 minute. on a success they are allowed to ignore the contract for 1 minute. You may only have one Contract written and being followed at a time, which loses it's magic after 48 hours if left unsigned. you cannot contract a creature that's CR is higher than your level, or a Creature with class levels more than 2 levels higher than your Warlock level.

At Higher Levels:  When cast this spell using a spell slot of 2nd level or higher,  the duration of the spell is increase by 2 Hours, and costs an additional 10 Gp

 

* - (A sheet of Paper and Ink worth at least 10 Gp, which the spell consumes)

Previous Versions

Name Date Modified Views Adds Version Actions
8/17/2019 7:50:21 PM
31
1
1
Coming Soon
8/17/2019 7:56:37 PM
30
1
2
Coming Soon

Available For: Warlock (Legacy)

Scoccer_Ball

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