Level
1st
Casting Time
1 Bonus Action
Range/Area
60 ft.
Components
V
Duration
Special 1 Round
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
You call out a challenge to an enemy within range that is magically enticing. The target must make a Wisdom saving throw. On a fail, on their next turn, they must use their full movement to go as close as possible to you and use their action to attack you, if possible. If they are a spellcaster they must use a leveled spell instead. If after moving you are still not within range of their weapons or available spells, they must use their action to dash towards you instead.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you can affect one additional creature for each slot level above 1st.
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