You create an aura of magical dissonance in a 30-foot radius around yourself, distorting the fabric of magic in the area. This aura restricts the maximum level at which spells can be cast within its radius.
- When cast at 1st level: Spells of 1st level or higher cast within the aura are limited to a maximum level of 8.
- When cast at 2nd level: Spells of 1st level or higher cast within the aura are limited to a maximum level of 7.
- When cast at 3rd level: Spells of 1st level or higher cast within the aura are limited to a maximum level of 6.
- And so on, decreasing by one spell level for each level of Dissonance spell cast.
Creatures within the area must make an Intelligence saving throw against your spell save DC at the start of their turn while they remain within the aura. On a failed save, any spell they attempt to cast with a level higher than the current limit fails to take effect, though the spell slot is still expended.
Active spells, such as summons, that were cast above the current level limit are suppressed but not dispelled. They remain dormant until they leave the aura or the Dissonance spell ends.
The aura moves with you, centered on you for the duration. It can be ended prematurely by losing concentration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the aura's radius increases by 10 feet for each slot level above 1st.
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