Level
1st
Casting Time
1 Action
Range/Area
Self
(10 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Radiant
You channel the radiant divinity within your realm. A blast of radiant light expels from you and threatens all creatures within 10 feet of you. Each creature in the area must make a Constitution saving throw. On a failed safe, creatures take 2d6 radiant damage and become blinded until the end of your next turn, only taking half as much damage and suffering no further effects on a successful save.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
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