Level
3rd
Casting Time
1 Action
Range/Area
60 ft. (10 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
Melee
Damage/Effect
All

You summon nature spirits that take the form of a Large swarm of spectral animals in an unoccupied Medium space that you can see within range. The swarm lasts for the duration, it occupies its space for the duration, but you and allied creatures can move through its space safely and without taking penalties to your speed. You choose the animal form of the spirits, such as wolves, serpents, or birds.

When a creature hostile to you enters a space within 10 feet of the swarm for the first time on a turn or starts its turn there, you can make a melee spell attack against that creature. On a hit, the target takes damage equal to 2d10 plus your spellcasting ability modifier. The damage type is dependant on which form the swarm takes, in between bludgeoning, piercing and slashing, which you choose when you first cast the spell.

You have advantage on Strength saving throws while you're within 10 feet of the swarm, and when you move on your turn, you can also move the swarm up to 30 feet to an unoccupied space you can see.

At Higher Levels. When you cast this spell using a spell slot of  4th level or higher, the damage increases by 1d10 for each slot level above 3rd.

Spell Tags: Summoning Damage Combat

Available For: Druid (Legacy) Ranger (Legacy)

Dermin_Brosch

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