Level
4th
Casting Time
1 Action
Range/Area
Self
(15 ft. )
Components
V, S
Duration
Concentration
10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Force
You summon nature spirits that flit about you for the duration. Until the spell ends, each creature you choose that enters a space within 15 feet of you for the first time on a turn or starts its turn there must make a Wisdom saving throw, taking 4d8 force damage on a failed save or half as much damage on a successful one.
In addition, you can take the Disengage action as a bonus action for the spell's duration.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
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