You summon an elemental spirit that fills a 10-foot cube within range. The spirit lasts for the duration and is composed of air, earth, fire, or water (your choice when you cast this spell).
When a creature hostile to you enters or moves through the space of the spirit or the space within 5 feet of the spirit, you can make a melee spell attack against that creature. On a hit, the target takes 7d8 damage of a type determined by the spirit's element: bludgeoning (earth), cold (water), fire (fire), or lightning (air). If the target is a Large or smaller creature, it is also pulled into the cube and becomes restrained by the elemental.
At the start of each of its turns, the target must make a Strength saving throw. On a success, the target frees itself. On a failure, the target takes 4d8 damage of the same type as the spell attack. The spirit can have only one creature restrained at a time.
At Higher Levels. When you cast this spell using a spell slot of level 6 or higher, the damage increases by 2d8 for each slot level above 5.
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