Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
Buff
Choose a willing creature that you can see within range. Until the spell ends their blood circulates fasters granting them enhanced abilities, the target has advantage on Strength, Dexterity, and Constitution saving throws and ability checks, and it gains an additional action on each of its turns. That action can be used only to take the Attack (one weapon attack only), Dash, Disengage, or Dodge action.
When the spell ends, the target has disadvantage on all saving throws and ability checks until the end of its next turn as its body experiences a wave of shock from its blood slowing back down.
* - (a vial of sugar water)
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