By canalising your power into the gem who is going to act as the heart of your dungeon, you create an alternative plan of existence . You designed the dungeon as you like . The dungeon is composed by a number of rooms of your choice, with a maximum of your modifier of spellcasting characteristic, who are cubes of 18x18x18 meters . By touching the orb, you can enter to this plan of existence . If the wish, the room can contain furnitures and provisions for 3 days, but also Hostiles Designs . When you choose a room is filled with an Hostile Design, you have 9 Room Points to spend .
Hostiles designs are divided in four categories : creatures, boss, traps and puzzles . When you choose creature, the room is filled with a maximum number of creature equal to your modifier spellcasting ability . You choose each creature from the monster manual . Each creature have a base CR of 3 or lower, as your wishes . By spending 1 Room Point, you can add another creature ith the base CR of the room or increase the CR of one existing creature by 1 . When you enter in a room fil with creatures, you choose if the creatures are hostiles or friendly for you and each others creatures with you . A creature other than you who enter inside the room need to beat all the creatures to pass to the other room .
You can also create a boss . A boss is a powerful creature with a base CR of 6 . By spending 1 Room point, you can increase the CR of the boss by one, but you can also add another creature to the room . This creature follow the normal rules of creatures of your dungeon . you can choose the creatures
You can add a trap . If you do so, the trap created have a base DC of 9 to avoid its effect . You can spend one Room Point to increase this DC or add another base DC trap . Youc hoose if the trap does damage or conditions . If it deal damage, the max damage dealt by the trap are equal to your spellcasting modifier caracteristicxd6 damages of a choosen type between cold, acid, poison, fire and thunder damage . If it's a condition, it last a number of round equal to your spellcasting modifier caracteristic .
You can also create a puzzle . The puzzle locks the access to the next room until they are solve . Each puzzle have a base DC of 7 to fain an indice . You can add another puzzle by spending a Room Point and augmentated the DC of an existing puzzle by 1 by spending a Room point .
When you carrying the orb, you can tried to make a close spell attack against a creature . The creature can volontary be touched . If you touched, the creature is teleported into your plane . To being free, the creature need to access to the last room of the dungeon . You can make free any creature lock into the dungeon at any time .
* - (a precious gem, shaped as a 3 centimeter diameter with a value of 10,000 gold pieces)
Comments