Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
None
Duration
Until Dispelled or Triggered
School
Divination
Attack/Save
None
Damage/Effect
Stunned

beginning at level 3 your character can select this level 2 spell an can summons a 5 foot sphere of dense pressure that feels like you are at the bottom of the ocean. it feels suffocating and heavy and a vibration can be felt from with in the sphere and outside the sphere by 2 feet, this vibration can not do damage outside of the sphere. any creature with in the range of 5 foot sphere needs to role a Dex saving throw in order to break free from the pressure if they fail the throw the creature will not only be stunned but will have to wait for its next turn to try and break free again.if they continue to fail then they will continue to be stunned and have to try again on their next turn. if the creature has not broken free from the pressure it needs to make a dex saving throw if they fail they take 3d6 plus your spell modifier of force damage for each turn it is in the sphere. at level 7 your character has the choice of increasing ether the range by 3 foot or the damage by one die. you can do this again at level 11, 13 and level 15.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

Mr0Masky

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