You project with your voice the powerful honk of Anserath, the Honking Choas, in a 60 foot- cone in front of you. Each object in the area must make a constitution savings throw and take 6d8 thunder damage on a failed throw or take half damage on a successful throw. Additionally, creatures that fail will experience one of the following random effects, determined by a 1d10 roll:
1-2: Creature falls unconscious; creatures that cannot be put to sleep by magic are immune to this effect.
3-6: Falls prone and can only speak in honks
7: Grows a blue beard and mustache made up of plumes thatlast for 1 week.
8: Grows a purple tail made of plums that lasts for 1 week.
9: Grows a red crest of plums that last for 1 week.
10: No additional effects
At Higher Levels:
When you cast this spell at 5th level or higher an the target gets an additional 1 d8 of thunder damage and 1 additional randomeffect.
Comments