Invoke this spell to conjure an ethereal glass plate bearing food of your choice. The spell transforms any placed food item into a gourmet version of itself, appearing before you prepared, cooked, and of superb quality. This feast is sufficient for up to six creatures.
Effects:
- Healing: Each creature partaking in the meal regains hit points equal to a roll of 1d6. Should a creature's hit points be at maximum, any additional points become Temporary Hit Points.
- Critical Success Bonus: When casting this spell, you have the option to roll a Performance, Medicine, or Survival check. On a natural 20, you double the healing effect, by adding an additional d6 to the roll.
- Without Food Components: Casting without food items results in a pile of non-edible ash.
- Adverse Weather Penalty: Weather conditions (rain, snow, sandstorm, etc.) impose a -1 penalty to the healing roll. If the total roll falls beneath 1 or less each consumer suffers 1d4 poison damage and become poisoned. The poison effect, cause by this spell can be cured after 6 hours and with water, ale, mead, anti-poison, or instantly with any healing potion. If the spell was cast in some form shelter or under cover such as a house or tent then the penalty isn't added.
Notes:
This spell can be cast only if food items are present as material components. It is designed primarily for use out of combat for rests or roleplay, but if your dungeon master approves use of this spell in combat then go wild. You do not need any source of heat to create the meal. Additionally, the area where the spell is cast must be lit, or the caster must possess darkvision if in darkness, to successfully conjure the meal.
Spell Level Scaling:
- AT Level 5: 2d6 (Min 2, Max 12)
- AT Level 8: 3d6 (Min 3, Max 18)
- AT Level 10: 4d6 (Min 4, Max 24)
- AT Level 13: 5d6 (Min 5, Max 30)
- AT Level 15: 6d6 (Min 6, Max 36)
- AT Level 18: 7d6 (Min 7, Max 42)
- AT Level 20: 8d6 (Min 8, Max 48)
Output Data (For the statistics lovers)
Highest possible HP:
- Spell Top max output increase: 31.16%
Average possible HP:
- Spell Average max output increase: 34.56%
Lowest possible HP:
- Spell Lowest max output increase: 37.96%
The total amount of your hp it will effect is roughly 34.6% if you consider all possibilities and the average output. With level 1 getting a great output of 75% and it weakering to 31.05% at level 20. Remember these are just the odd/amount of increase to your total hp for average median rolls per hp amount lowest possible to the highest possible and not at all what you'll get as dice rolls are entirely random.
Creator's Note: Enjoy My Spell, It is my first one. I did my best to keep it powerful but balanced enough so that it isn't too overpowered. It is designed to be a minor pick me up for all characters. I guess it is kind of a "multi target" based spell. I wanted to have a healing cantrip that is powerful but nerfed enough to keep the others useful. I wanted it to be kinda like the middle ground between Healing word and Cure Wounds. So enjoy. If I need to make any edits let me know, Cheers!
* - (Any number of Food items and a Cooking Pot.)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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4/8/2024 7:34:04 AM
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4
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0.5
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Coming Soon
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