Level
6th
Casting Time
10 Minutes
Range/Area
Sight (100 ft. )
Components
V, S
Duration
8 Hours
School
Illusion
Attack/Save
None
Damage/Effect
Control (...)

You make the area within the 100 feet cube look, smell, sound and feel right to anyone entering the area after the spell is cast. A bloodstain on the wall may appear as a clumpsy paintjob or spilled wine; the sword stuck in the wall is now an ornate artpiecec, and the body in the corner is just a pile of rags. The illusion does it best to normalize things in the area, make it appear as a normal day.

A creature that is already suspicious of the circumstances, can roll a WISDOM save against the casters spellcasting DC. If succesful, the illusion breaks for that one individual. If the creature is specifically told about the trickery, the roll can be done with advantage.

Creatures with truesight can see through the illusion to the area's true form. Any object removed from the area returns to its original appearance.

Spell Tags: Control Deception

Available For: Bard (Legacy) Druid (Legacy) Wizard (Legacy)

GuldGust

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