You teleport yourself to an unoccupied space you can see within range. Immediately after you disappear, The earth shakes, then a fiery explosion of earth and magma erupts from the ground and each creature within 10 feet of the space you left must make a Dexterity saving throw, taking 2d10 + Spellcasting modifier Fire damage and 2d6 Bludgeoning damage on a failed save, or half as much damage on a successful one. The explosion can be heard from up to 300 feet away. For the next hour a 10ft radius area of magma is left by the spell, making anyone who touches it make a Constitution saving throw of 8+Spellcasting modifier+Proficiency bonus or take 2D4 fire damage. This area also counts as difficult terrain.
You can bring along objects as long as their weight doesn’t exceed what you can carry. You can also teleport one willing creature of your size or smaller who is carrying gear up to its carrying capacity. The creature must be within 5 feet of you when you cast this spell, and there must be an unoccupied space within 5 feet of your destination space for the creature to appear in; otherwise, the creature is left behind.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1D10 and 1D6 per slot level above 3rd.
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