Level
9th
Casting Time
3 Minutes
Range/Area
120 ft.
Components
None
Duration
Concentration 3 Minutes
School
Conjuration
Attack/Save
Ranged
Damage/Effect

A song known by the denizens of hell to signal a fate worse than the eternal damnation they suffer. This song announced the arrival of one of the strongest devils in hell as it caused horrifying consequences to anyone not prepared by the spell itself.

Whoever this devil was, it is said that they are the reason Wick exists at all. The effects of the song morphing its body into the thin shell of what it was you see now.

The Death Waltz functions in "stages" of sort, each with it's own effect

During the first 40 seconds, a field is generated around the bard playing the song which is around 10 ft dome. The bard can send kinetic waves towards a creature in the zone, dealing (1d8) kinetic damage and, if desired, pushing the creature 15 ft away.

Once 40 seconds pass, the dome closes and forms a shield with 30 HP. All creatures within the dome are completely safe from the song. All creatures outside the dome and within range must roll a DC 18 DEX saving throw. On a failed roll, the creature is pelleted by musical notes originating from the caster, dealing (2d20 + 10) kinetic damage at the end of every turn. On a successful roll, take no damage

Once a minute passes, the notes stop and instead, sound waves are sent from the caster that deal (2d12 + 5) kinetic damage at the start of every turn. Additionally, once hit, creatures must roll a DC 16 DEX saving throw or be knocked prone.

Once a minute and 18 seconds pass, both previous attacks activate at the during their respective time.

Once a minute and 36 seconds pass, a barrage of red projectiles are shot at the closest creature to the dome, dealing (5d10 + 10) fire damage.

Once a minute and 50 seconds pass, the dome regenerates all damage and an extra 20 HP. The dome also opens up again, dropping defenses. The kinetic waves from the first 40 seconds are usable again.

once two minutes and 10 seconds pass, The dome closes again and sound waves are sent again from the caster that deal (2d12 + 5) kinetic damage at the start of every turn. Additionally, once hit, creatures must roll a DC 19 DEX saving throw or be knocked prone.

once two minutes and 22 seconds pass, a stream of tiny projectiles is sent at the nearest enemy to the dome, dealing (20d4 + 5)

once two minutes and 28 seconds pass, all previous attacks return with an additional +5 to all attacks 

If the song goes uninterrupted and the caster doesn't lose concentration until the end, the sheet for the song unleash their full potential and transform into the weapon held by the devil said to have made this song.

This weapon will turn back into sheets after 10 minutes

 If concentration is broken at any point, then the spell goes haywire and damages the caster for 3d20+20


(Note: I really just made this cause i got the idea and thought it was funny)

Available For: Bard (Legacy)

Derpeoreon

Comments

Posts Quoted:
Reply
Clear All Quotes