Level
4th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
8 Hours
School
Evocation
Attack/Save
None
Damage/Effect
Buff (...)
You conjure five shields of molten fire, each resembling a traditional shield of your cultural origin. These shields orbit your body in a protective sphere, emitting flames as they move. While at least one shield remains in orbit around you, they emit bright light in a 20-foot radius and dim light for an additional 20 feet.
While at least one of these shields are orbiting you, you gain the following benefits:
- Whenever you are attacked, you can use your reaction to expend one shield, granting yourself a +3 bonus to AC until the end of the attacker's turn, potentially causing the attack to miss. You can choose to use this reaction after the attack roll is made but before damage is determined.
- When you take damage from a melee attack, you can use your reaction to expend one shield, forcing the attacker to make a Dexterity saving throw. On a failed save, the attacker takes 2d8 fire damage, or half as much on a successful save.
- As a bonus action, you can expend one shield to unleash a fiery bolt towards a creature you can see within 60 feet. The target and any creatures within 5 feet of it must make a Dexterity saving throw, taking 2d8 fire damage on a failed save, or half as much on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the number of shields increases by one for each slot level above 4th. Example: If the spell is cast from a level 6 Spell Slot you would have a total of 7 shields.
* - (Flint & Steel, Ash)
Comments