You and a target of your choice are transported to an ethereal plane known as the Courtroom. The plane's appearance resembles that of an actual court of Law. Inside the courtroom, an entity known as the Judgeman resides. Within this plane, violence from either party is forbidden. Both parties are transported back to their original positions when the trial ends with seemingly no passage in time having occurred. This spell fails if the target is too big to fit in the courtroom (over 15 ft. in height) or unaligned. (note: legal fees are refunded if the spell fails)
Once court is in session, you and your target begin a legal battle. The goal is to win over the Judgeman's favor and have your opponent convicted. Within the Courtroom, all speech is automatically converted into common. Both parties roll a persuasion checks against the Judgeman. If eligible, you have advantage (see bottom section). The person with the highest check against the Judgeman wins. Best out of three.
If your opponent wins the legal battle, they are acquitted of their crimes and the trial ends.
If they lose, the Judgeman sentences them. The effect of the sentencing depends on the opponent's alignment. All tier effects carry over ( ex. Tier two criminals will have both tier one and tier two effects)
Tier I: Lawful Good, Neutral Good, and Lawful Neutral (Warning) - The target is at a disadvantage for 1 hour.
Tier II: Chaotic Good and True Neutral (Confiscation) - Confiscation has three possibilities (your choice):
1) A weapon in the target's hand is temporarily unavailable to them for 3 turns.
2) A modifier of your choice gets temporarily nerfed to +0 for 3 turns.
3)One of the target's spell slots of your choice becomes fully exhausted.
Tier III: Chaotic Neutral and Evil (Death penalty) - The target temporarily losses all it's resistance traits for 1 turn and all attacks to the target in the next turn are critical hits.
Confession: Instead of having a legal battle, the target can choose to confess instead and end the trial. They are sentenced with the tier of their alignment but none of the past tiers carry over .
Double Jeopardy: A target who has been formerly convicted or acquitted can not be tried again.
Contempt of Court: Casting this spell with a non-lawful alignment makes you ineligible to receive the advantage perk for the legal battle.
* - (1000GP ( legal fees) or 500GP (if the target has enough money to pay half the fees))
Previous Versions
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2/2/2024 1:36:24 AM
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2/2/2024 2:33:28 AM
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5
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4/9/2024 8:45:28 PM
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5
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Coming Soon
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