Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect

As you suffer, so shall your foe. One enemy within range must make a Constitution saving throw; on a failure it takes damage, and larger amounts of damage based on your current hit points relative to your maximum hit points. On a success, the enemy takes half damage.

  • Your current hit points are equal to your maximum hit points: 5d4 necrotic damage
  • Your current hit points are less than your maximum hit points, but more than half of your maximum hit points: 5d6 necrotic damage
  • Your current hit points are equal to or less than half your maximum hit points: 5d8 necrotic damage
  • Your current hit point total is 5 or less, regardless of your maximum hit points: 5d10 necrotic damage

At your option, after the saving throw roll but before rolling damage, you may spend a bonus action to inflict 1d8 points of damage on yourself, which you may not reduce in any way. If you do so, increase the damage dealt by one step (5d4 -> 5d6 -> 5d8 -> 5d10 -> 5d12).

 

At Higher Levels. When you cast this spell using a 4th-level spell slot, you may choose a second target. It takes the same effect as your primary target. When you cast this spell using a 6th-level spell slot, you may choose a third target. When you cast this spell using an 8th-level spell slot, you may choose a fourth target.

Available For:

Hmanwv

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