You summon 3 undead spirits that take the form of medium sized ghosts, zombies or skeletons (whatever is most appropriate to your location) in unoccupied spaces that you can see within range. Each spirit has an AC equal to your spellcasting ability score, shares your saving throws and has hit points equal to 5 + 5 times the level of the spell slot used to create them.
When a creature hostile to you enters a space within 5 feet of a spirit for the first time on a turn or starts their turn there, you can make a melee spell attack against that creature. On a hit, the target takes Necrotic damage equal to 2d6 plus your spellcasting ability modifier, or alternatively you may choose to force them to make a saving throw against your spell save DC or become grappled by the spirit (provided the creature is Large or smaller). When you Move on your turn, you can also move the spirits up to 30 feet to unoccupied spaces you can see.
At Higher Levels. When you cast this spell using a spell slot of level 4 or higher, the number of spirits increases by 1 for each slot level above 3.
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