Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. )
Components
V, S
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Fire
You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.
The bonfire ignites flammable objects in its area that aren’t being worn or carried.
The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
As both a Player and a DM I have always loved cantrips, especially this and Shape Water.
For this I always default to fire is fire, it consumes oxygen, it emits light, it acts as fire does unless other wise stated. This is a big dang fire, and it doesn't travel to a location, it just appears where you can see it.
I routinely trap people in confined spaces and set this spell off because you can't have a dex throw if the entire space you occupy is inescapable and filled with fire. And since fire consumes oxygen...you likely are passed out.
This is an easily abusable cantrip, and a fun one of your playera have an imagination and we don't forget Rule 0.