You blow smoke into the shape of a 30 foot cone. This smoke cannot be seen through by anything without magical sight (magically granted darkvision, true sight, etc.).
Upon casting, roll a d6
1. From the shear concentration of THC you fall flat on you back and are prone for one action. During your next battle, flip a coin. On heads, a man named Johnny, smelling of weed and carrying a golden fiddle will appear within 5 feet and challenge you to a smoke off (DM and player will roll three d20s, adding the rolled amounts. After three rounds if the two scores are within 10 of each other, roll one last round with the higher roll winning. If you lose, you are unconscious for the reminder of the fight. Upon victory, your movement speed is halved, and you have disadvantage on all acrobatics checks. On tails you give Johnny 6 gold coins and he gives you a single hit of weed.
2. Disadvantage on Dexterity checks until DM declares you sober
3. Disadvantage on all visual based checks.
4. Gain the title "The King of Kush" for the next 10 minutes. Anyone who touches you falls prone from the contact high.
5. Every 10 feet moved during a single action, roll for staying upright. Upon failure, you fall prone.
6. You just tank the hit. You're definitely high, but like, fully functioning. You should probably be studied for science or something.
* - (A pipe with something to smoke in it.)
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