By uttering an ancient sea chant, you imbue a creature you touch (including yourself) with the ability to navigate water with supernatural grace.
While submerged in water the creature has a swimming speed of 60 feet, has +10 added to all athletics checks made to navigate aquatic environments (such as swimming against a strong current), and has +2 added to their AC. Additionally, a creature affected by this spell can leap 10 feet out of the water vertically if they first swim at least 20 feet towards the surface.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the number of creatures you can affect increases by one per slot level over 2nd. Additional creatures must be within 5 feet of each other.
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